5/28/2023 0 Comments Resident evil 2 dolphinI just downloaded the latest dev build (5.0-12015) and ran it with RE3 without setting up anything (no config changes, so presumably it used the defaults). Have you tried running any game on the most recent build ? (that would be 5.0-12013) (05-05-2020, 02:08 AM)Kayael Wrote: Since we used a more recent of the build you're used to have, maybe something developed just can't work properly for you on this more recent build. (note: on OpenGL, turning on AA instantly causes a crash, not that I want it on again, works fine on 9291) I suspect sadly that the root issue for my problems may be my old ATI Radeon video card which I can't do much about at the moment, but I am quite puzzled as to why I can use Direct3D11 outside of this project just fine but it causes a crash and forces me to use OpenGL. If I switch to OpenGL, the game runs but I have a different issue, where the characters polygons are "transparent" from various angles (see attachment where Jill's rifle is visible through her torso!) Is there something I can enable/disable to fix this? I downloaded the Seamless HD project and tried to run both games, but the emulator crashes (default settings) with "Failed to create 1024x1024x1 D3D backing texture" followed by "failed to load video backend". Up until now, I've been able to run RE2 and RE3 on Dolphin "5.0 9291-dirty" using Direct3D 11 (x2 resolution, no AA) but obviously just in its original form. I'm a huge RE fan who just discovered this project but I'm having trouble getting it to run properly.
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